Creator, Programmer, Level Designer, Tester – MechaRun TBR
Created an endless runner game developed in Unreal Engine 4 and distributed for PC.
Creator, Programmer, Map Editor, Storywriter, Tester – The Baron Legends 2015
Created and distributed an independent role-playing game released as freeware on the Internet.
Story Writer, Scriptwriter – Veridia Tactics v. 1.04: Guile and Glory 5/2014 – 9/2014
Assisted in development of storylines and characters for role-playing video game campaign.
Video Game Beta Tester – Cubic Castles 2014
Participated in an open beta testing of the MMO PC game Cubic Castles.
Created an endless runner game developed in Unreal Engine 4 and distributed for PC.
- Programmed character movement and collisions using Blueprints.
- Tested game for bugs and glitches during development phase.
Creator, Programmer, Map Editor, Storywriter, Tester – The Baron Legends 2015
Created and distributed an independent role-playing game released as freeware on the Internet.
- Integrated story arcs and NPC dialogue within the game
- Programmed character and object movements using programming language Ruby
- Thoroughly tested the game for bugs and glitches before public distribution
Story Writer, Scriptwriter – Veridia Tactics v. 1.04: Guile and Glory 5/2014 – 9/2014
Assisted in development of storylines and characters for role-playing video game campaign.
- Independently created descriptions and back stories for original characters
- Collaborated with creator to develop original plots and game story to be involved with specific player characters
Video Game Beta Tester – Cubic Castles 2014
Participated in an open beta testing of the MMO PC game Cubic Castles.
- Played through various levels of the game to track glitches and bugs
- Wrote bug reports and reported any defects found to the administrators